The Last of Us: Cabin Re-imagined
In my first year of university I created a simple game level with the main focus being a re-creation of a cabin from The Last of Us Part II. I have since graduated with a masters so I thought it would be time to revisit the project and bring it up to atleast the same standard as my Latest work (Village in the woods).
As the previous project was made in Unreal Engine 4.23, and iām now using 5.44, I thought it would be worth starting from scratch. Along with UE, I will be using Maya Autodesk, Substance Painter and Zbrush if required.
Here is a screenshot from the mentioned previous project which this one will be using as a starting point.